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Monday, July 30, 2007

PS3 Vs. XBOX360

Playstation 3
PlayStation 3 Specs and Details

Product name: PLAYSTATION 3

CPU: Cell Processor

  • PowerPC-base Core @3.2GHz
  • 1 VMX vector unit per core
  • 512KB L2 cache
  • 7 x SPE @3.2GHz
  • 7 x 128b 128 SIMD GPRs
  • 7 x 256KB SRAM for SPE
  • * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 channels
  • Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory:
  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz
System Bandwidth:
  • Main RAM: 25.6GB/s
  • VRAM: 22.4GB/s
  • RSX: 20GB/s (write) + 15GB/s (read)
  • SB: 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance: 2 TFLOPS

Storage:

  • HDD
  • Detachable 2.5” HDD slot x 1

I/O:

  • USB: Front x 4, Rear x 2 (USB2.0)
  • Memory Stick: standard/Duo, PRO x 1
  • SD: standard/mini x 1
  • CompactFlash: (Type I, II) x 1

Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)

Wi-Fi: IEEE 802.11 b/g

Bluetooth: Bluetooth 2.0 (EDR)

Controller:

  • Bluetooth (up to 7)
  • USB2.0 (wired)
  • Wi-Fi (PSP®)
  • Network (over IP)

AV Output:

  • Screen size: 480i, 480p, 720p, 1080i, 1080p
  • HDMI: HDMI out x 2
  • Analog: AV MULTI OUT x 1
  • Digital audio: DIGITAL OUT (OPTICAL) x 1

CD Disc media (read only):

  • PlayStation CD-ROM
  • PlayStation 2 CD-ROM
  • CD-DA (ROM), CD-R, CD-RW
  • SACD Hybrid (CD layer), SACD HD
  • DualDisc (audio side), DualDisc (DVD side)

DVD Disc media (read only):

  • PlayStation 2 DVD-ROM
  • PLAYSTATION 3 DVD-ROM
  • DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc media (read only):

  • PLAYSTATION 3 BD-ROM
  • BD-Video: BD-ROM, BD-R, BD-RE
The PS3 has a massive role as a next gen console considering that it has bigger memory, playback feature, bluetooth capability and more. The only thing that makes PS3 a drag is it's price of $494 as of it's initial release in 2006.


Xbox360



A 20GB hard drive, high-def game support and a 500MHz ATI graphics processor: Glimpse the Xbox 360's system performance specifications as provided by Microsoft.

Custom IBM PowerPC-based CPU

• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache

CPU Game Math Performance
• 9 billion dot product operations per second

Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture

Polygon Performance
• 500 million triangles per second

Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA

Shader Performance
• 48 billion shader operations per second

Memory
• 512 MB of GDDR3 RAM
• 700 MHz of DDR
• Unified memory architecture

Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus

Overall System Floating-Point Performance
• 1 teraflop

Storage
• Detachable and upgradeable 20GB hard drive
• 12x dual-layer DVD-ROM
• Memory Unit support starting at 64 MB

I/O
• Support for up to four wireless game controllers
• Three USB 2.0 ports
• Two memory unit slots

Optimized for Online
• Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
• Built-in Ethernet port
• Wi-Fi ready: 802.11a, 802.11b and 802.11g
• Video camera ready

Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
• Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
• Ability to rip music to the Xbox 360 hard drive • Custom playlists in every game
• Built-in Media Center Extender for Windows XP Media Center Edition 2005
• Interactive, full-screen 3-D visualizers

High-Definition Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing
• Standard-definition and high-definition video output supported

Audio
• Multichannel surround sound output
• Supports 48KHz 16-bit audio
• 320 independent decompression channels
• 32-bit audio processing
• Over 256 audio channels

System Orientation
• Stands vertically or horizontally

Customizable Face Plates
• Interchangeable to personalize the console

The Xbox360 is a new breakthrough on next gen consoles because of it's CPU Game Math Performance, Online Optimization, Digital Media Support and High Definition Game Support makes Xbox360 a perfect match for the juggernaut PS3.

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